Difficult to tell a story when others already went though their duty: I too scavenged a hunt! and Scavenger Hunt in Second Life. I have also participated in the scavenger hunt organised by the team of the University of Reading (Karsten Lunqvist, Pat Parslow and Edwin Porter Daniels), here is my story:
So we met in the MUVEnation island, StevenW, the usual old Futuras, a slightly changed Ere and for the very first time Nifara, MelAnn and others whose name I struggle to recall, nor that I have met then IRL already. Nifara Blackadder organised the SL Scavenger Hunt and gave us an amazing list of heteroclitic objects: from a girl called Linden to Buddha, Constantinople, tea cup, Tuesday and the seven dwarves! Our mission was to produce, in 45 minutes, through whatever methods we thought were the most efficient, the largest quantity of items of the list. And we were told that we could find these items as freebies, build them or even buy them.
Blue and red team: off you go the competition started! And with the competitions, my fears. As I feared the process of creating teams. I wanted to participate in the activity as something social: to share and enjoy with people I know, with whom I spend time inworld. Not that I am closed to new encounters. But this wasn’t quite the activity to meet people, but to be effective carrying out a given task in a given time. Naturally I wanted to be in the same team as StevenW, but I would also have asked to be in the same team of Netty if she were there. Although I was glad to work with Ere. Curious of cooperating with Suzetta and MelAnn, but wondering what surprises their SL personas hold and feeling somehow that their RL presence (through their voice on the phone, an email or a blogpost) was blurring my perceptions of them inworld.
StevenW, blue. Me, red. Disappointment. What to do? Intense IMing on the backstage. Accept and play? Dull. I would have dropped. Too many things to do in the office. Stand for my choice? Annoying. I could not help feeling childish when asking to be in the same group as StevenW and all the fuzz that followed because we wanted to play together. But I wanted to play with him and could not see the point of joining a group of people I don’t even know. I wondered how others felt about this and I think that maybe some form of socialisation has to take part before creating teams. Now I recall other experiences of cooperation inworld and I have always felt this anguish of finding a partner and trying to escape to the anonymous cooperation, between strangers. Complicity, empathy: that is what I always look for! Thanks to Ere’s finesse and understanding the situation was solved. Phew!
Then serious things started. I created a group for organising cooperation, although we were force to move between our back-channel to the main channel and for listening to Nifara. Why I did not invited Nifara to the group? I would have been easier for him to follow the two group chats. But I felt this as an intrusion… Anyway, we discussed briefly the strategy: going first through our inventories, rezzing like mads, making little modification to existing objects and building quickly simple objects. Straightforward and committed to the task for StevenW. Suzetta, an incredible lateral thinking and creativity: duplicating mannequins for twins, duplicating the same mannequins for the seven dwarves, rezzing a dog called Tuesday, calling one mannequin Linden… God. And MelAnn a willingness to cooperate beyond limited skills, learning by doing and redoing, until the task was accomplished! What a team! I felt sorry for Suzetta problems with her laptop. And also wanted to help step by step MelAnn but I thought that another IM channel would have been too much. Then once my inventory finished, I went to Yadni’s Junkyard. I spent 3 minutes searching for the LM without success and then I recalled that maybe it was in my inventory and mentally thanked Torley for the ToW and Qtips for managing my inventory. I arrived to to Yadni’s place and (as always with freebies) was overwhelmed by tons of boxes, containing tons of objects that you have to guess under a generic title such “House furnitures”. I am looking for a bloody clown! TP back! TP back!, TP back!
Think Paz, think! “Whatever methods we think are the most efficient”… Time running, what I normally do when searching for an item in SL? Whoosh + dingding in my mind! Slexchange of course! But it was already too late to do what I use to: search for item on the web, locate the creator, search for the creator profile inworld, look at his/her pics, locate the boutique and search for the item, look, try and eventually buy. I don’t like buying directly from Slexchange as I cannot see the object nor try it in world first. So too late for this. Think… Well I can do the same but instead of searching the object physically I can represent it in a prim… Let’s go for it: clown, Batman, brain, tea cup and of course the leader of the blue group as well! Time over. We won.
3 snapshots of the victory:
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My first is laughing out loud at StevenW with a pair of wings pretending to be Batman.
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My second is incredulity listening to Nifara arguing that although we won, we won by a little margin as we have used too much jpgs. What Mr Nifara? Are you saying me that putting a jpeg in a prim has less value than other methods? And here, why on earth people like to change the rules, once the competition is over? “Whatever methods we think are the most efficient”. Nobody specified that in the list we had to find 3D objects and that representations of those objects did not count or did not have the same value… Why a representation of George Bush counted and not a representation of a tea cup? So why? And I think that from an external point of view a 3D object means much more work than its representation: ‘a simple photo’. But I would like to explain that there is also valuable work behind a texturised prim. In this case: searching for the item, screen printing, pasting in Photoshop, cropping a perfect square so as to have a good texture, upload the texture inworld, create a flat prim and texturise one of the faces. Is that less difficult than rezzing an object already present in the inventory? Why our clown had less value than our wig, mannequins, plane or whiteboard? So unfair.
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My third is discovering Suzetta and being disrupted by listening to her colleagues calling her by her real name: he, he, he. And also seeing the instructions with double RL/SL names, and seeing instead of Suzetta’s photo inworld a photo of her RL counterpart. ‘A problem, a problem!’ I shouted as I wanted to raise attention about the nature of immersion and our freedom to not to be ourselves inworld. Guys you are constantly going OC (Out of character)! And then someone said to Suzetta ‘Well, you are getting too much into this’. Today I reply ‘do not dare to call me by my RL name inworld, because I do not answer, I am not me’. (Thinking about this, I still wonder who has to sign this post: me or me?)
Paz Lorenz
Categories: Imported, MUVEs, Second Life, muvenation, storytelling, workshop
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